public class MultiChannelVolumeTexture extends Texture3D
ALLOW_ANISOTROPIC_FILTER_READ, ALLOW_BOUNDARY_COLOR_READ, ALLOW_BOUNDARY_MODE_READ, ALLOW_ENABLE_READ, ALLOW_ENABLE_WRITE, ALLOW_FILTER_READ, ALLOW_FILTER4_READ, ALLOW_FORMAT_READ, ALLOW_IMAGE_READ, ALLOW_IMAGE_WRITE, ALLOW_LOD_RANGE_READ, ALLOW_LOD_RANGE_WRITE, ALLOW_MIPMAP_MODE_READ, ALLOW_SHARPEN_TEXTURE_READ, ALLOW_SIZE_READ, ALPHA, ANISOTROPIC_NONE, ANISOTROPIC_SINGLE_VALUE, BASE_LEVEL, BASE_LEVEL_LINEAR, BASE_LEVEL_POINT, CLAMP, CLAMP_TO_BOUNDARY, CLAMP_TO_EDGE, FASTEST, FILTER4, INTENSITY, LINEAR_SHARPEN, LINEAR_SHARPEN_ALPHA, LINEAR_SHARPEN_RGB, LUMINANCE, LUMINANCE_ALPHA, MULTI_LEVEL_LINEAR, MULTI_LEVEL_MIPMAP, MULTI_LEVEL_POINT, NICEST, RGB, RGBA, WRAP| Constructor and Description |
|---|
MultiChannelVolumeTexture(double[][][] double3d,
double cl_min,
double cl_max,
Color3f c)
Creates a MultiChannelVolumeTexture with a single channel.
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| Modifier and Type | Method and Description |
|---|---|
void |
addChannel(double[][][] channelValues,
double cl_min,
double cl_max,
Color3f c) |
double[] |
getAbsoluteMinMax(int channel) |
double[] |
getMaxRangeMinMax(int channel) |
double[] |
getMinMax(int channel) |
boolean |
matchesShape(double[][][] data) |
void |
refresh() |
void |
setColor(int channel,
double x,
double y,
double z) |
void |
setTransparencyRange(int channel,
double low,
double high)
Sets the transparency to the range associated relative to the clamped min and max.
|
cloneNodeComponent, duplicateNodeComponent, getBoundaryModeR, getDepth, setBoundaryModeRgetAnisotropicFilterDegree, getAnisotropicFilterMode, getBaseLevel, getBoundaryColor, getBoundaryModeS, getBoundaryModeT, getBoundaryWidth, getEnable, getFilter4Func, getFilter4FuncPointsCount, getFormat, getHeight, getImage, getImages, getLodOffset, getMagFilter, getMaximumLevel, getMaximumLOD, getMinFilter, getMinimumLOD, getMipMapMode, getSharpenTextureFunc, getSharpenTextureFunc, getSharpenTextureFuncPointsCount, getWidth, numMipMapLevels, setAnisotropicFilterDegree, setAnisotropicFilterMode, setBaseLevel, setBoundaryColor, setBoundaryColor, setBoundaryModeS, setBoundaryModeT, setEnable, setFilter4Func, setImage, setImages, setLodOffset, setLodOffset, setMagFilter, setMaximumLevel, setMaximumLOD, setMinFilter, setMinimumLOD, setMipMapMode, setSharpenTextureFunc, setSharpenTextureFunccloneNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTreeclearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferencespublic MultiChannelVolumeTexture(double[][][] double3d,
double cl_min,
double cl_max,
Color3f c)
double3d - cl_min - cl_max - c - public double[] getMinMax(int channel)
public double[] getAbsoluteMinMax(int channel)
public double[] getMaxRangeMinMax(int channel)
public boolean matchesShape(double[][][] data)
public void addChannel(double[][][] channelValues,
double cl_min,
double cl_max,
Color3f c)
public void refresh()
public void setColor(int channel,
double x,
double y,
double z)
public void setTransparencyRange(int channel,
double low,
double high)
channel - low - high - Copyright © 2013–2022 Francis Crick Institute. All rights reserved.