public class VolumeTexture extends Texture3D
ALLOW_ANISOTROPIC_FILTER_READ, ALLOW_BOUNDARY_COLOR_READ, ALLOW_BOUNDARY_MODE_READ, ALLOW_ENABLE_READ, ALLOW_ENABLE_WRITE, ALLOW_FILTER_READ, ALLOW_FILTER4_READ, ALLOW_FORMAT_READ, ALLOW_IMAGE_READ, ALLOW_IMAGE_WRITE, ALLOW_LOD_RANGE_READ, ALLOW_LOD_RANGE_WRITE, ALLOW_MIPMAP_MODE_READ, ALLOW_SHARPEN_TEXTURE_READ, ALLOW_SIZE_READ, ALPHA, ANISOTROPIC_NONE, ANISOTROPIC_SINGLE_VALUE, BASE_LEVEL, BASE_LEVEL_LINEAR, BASE_LEVEL_POINT, CLAMP, CLAMP_TO_BOUNDARY, CLAMP_TO_EDGE, FASTEST, FILTER4, INTENSITY, LINEAR_SHARPEN, LINEAR_SHARPEN_ALPHA, LINEAR_SHARPEN_RGB, LUMINANCE, LUMINANCE_ALPHA, MULTI_LEVEL_LINEAR, MULTI_LEVEL_MIPMAP, MULTI_LEVEL_POINT, NICEST, RGB, RGBA, WRAP
Constructor and Description |
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VolumeTexture(double[][][] double3d,
double cl_min,
double cl_max)
Creates the volume texture.
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VolumeTexture(double[][][] double3d,
double cl_min,
double cl_max,
Color3f c) |
Modifier and Type | Method and Description |
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void |
setColor(double x,
double y,
double z) |
void |
setScaledClamps(boolean t) |
cloneNodeComponent, duplicateNodeComponent, getBoundaryModeR, getDepth, setBoundaryModeR
getAnisotropicFilterDegree, getAnisotropicFilterMode, getBaseLevel, getBoundaryColor, getBoundaryModeS, getBoundaryModeT, getBoundaryWidth, getEnable, getFilter4Func, getFilter4FuncPointsCount, getFormat, getHeight, getImage, getImages, getLodOffset, getMagFilter, getMaximumLevel, getMaximumLOD, getMinFilter, getMinimumLOD, getMipMapMode, getSharpenTextureFunc, getSharpenTextureFunc, getSharpenTextureFuncPointsCount, getWidth, numMipMapLevels, setAnisotropicFilterDegree, setAnisotropicFilterMode, setBaseLevel, setBoundaryColor, setBoundaryColor, setBoundaryModeS, setBoundaryModeT, setEnable, setFilter4Func, setImage, setImages, setLodOffset, setLodOffset, setMagFilter, setMaximumLevel, setMaximumLOD, setMinFilter, setMinimumLOD, setMipMapMode, setSharpenTextureFunc, setSharpenTextureFunc
cloneNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
public VolumeTexture(double[][][] double3d, double cl_min, double cl_max, Color3f c)
public VolumeTexture(double[][][] double3d, double cl_min, double cl_max)
double3d
- - the data that will be used to create a 3d texturecl_min
- - lower bounds to display, anything below is transparent.cl_max
- - upper bounds anything above is opaque whiteCopyright © 2013–2022 Francis Crick Institute. All rights reserved.